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unity.com
Frustum/distance-culling of GPU-instanced objects with the Job System
[update] I managed to improve the culling jobs by using Unity.Mathematics. It was previously 1ms, now it is down to 0.5ms. I also tested twice the amount, as in 18 million objects, and still got the same result, except it takes a little longer to setup at start. Greetings, I have been looking at a way to handle large scale GPU-instancing (using ...
Sep 29, 2019
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