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12:50
YouTube
Game Engine Series
Game Engine Programming 070.2 - Texturing with normal maps in HLSL
Support Game Engine Series https://patreon.com/gameengineseries or https://ko-fi.com/gameengineseries In this video, we'll implement normal map texturing in HLSL. We'll sample from the normal map and use a per-pixel tangent-space to transform the vectors to world-space where they can be used for lighting calculations. 🟥(Red Episode) The ...
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