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unity.com
How do I correctly sample a render texture for tex2Dlod in vertex shader?
Using Unity 2020.3 and standard render pipeline. I’m using GPU instancing for grass and I want to push it by the player position. For this I’m recording the players position with a extra camera und rendering the result to a rendertexture. The shader now reads that render texture with tex2Dlod and should deform the vertices. But in my case ...
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