When creating games in Unity, you often encounter situations where you need to manipulate other features from a script. Unity objects are created by combining various "features." For example, suppose ...
When making games in Unity, there are often situations where you want to manipulate another object from a script. For example: ・You want to call GameManager from the Player ・You want to get the Player ...
unity-compile-in-background - Start compiling without having to return focus to the Unity editor after changing the script unity-productivity-tools - A unity package adding features like inspector ...
piper.unity — Unity 6 Fork Fork of Macoron/piper.unity with updated API support for Unity 6 and Sentis 2.x (com.unity.ai.inference), plus a new Dialogue System sample. A Unity port of the Piper ...