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How to design a great Metroidvania map
There's something uniquely satisfying about exploring the intricate 2D spaces of games modeled after Metroid and Castlevania. It's a feeling I don't get from any other games: an acute awareness of how ...
One of the most important parts of developing an adaptation is that its developers are fans of the source material. Thankfully, that is very much the case with MachineGames and its upcoming ...
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