Whether it’s the acrobatic combat of the most recent “Doom” installation or the adorable ways “Animal Crossing” characters socialize, today’s video games blur the line between interactive ...
But when my editor told me he vibe coded a Minesweeper remake, my wheels started spinning, and eventually went off the rails. I'd already had some experience with vibe coding with ...
Shipping a game is a schedule management exercise. Time depends on scope, platform targets, team capacity, and production discipline. Studios that handle planning rigorously hit milestones with fewer ...