(TNS) — Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products ...
The US Department of Education has recently approved a significant $4 million funding allocation to promote digital literacy among middle school students—in a way utilizing a popular sandbox game.
Students light up when they create something meaningful, and every educator has seen that spark. Self-expression fuels learning, and creativity lies at the heart of the human experience. As AI rapidly ...