In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. Texturing is one ...
It started as a simple 3D modeling exercise, make a donut in Blender, everyone said. Easy, right? Hours later, I found myself in a spiral of lighting tweaks, texture mapping chaos, and endless render ...