The Career Development and Writing Support Grant provides up to $4,000 toward the career development program, writing support program or other service of choice that best supports faculty career ...
The philosopher Jordan Peterson says, "The best way to teach people critical thinking is to teach them to write... Because there is no difference between that and thinking... You need to learn to ...
We offer all University affiliates access to an electronic version of the New Faculty Guide to Competing for Research Funding, a resource for those who are new to submitting proposals, and reference ...
It’s spelled “b-e-c-a-u-s-e” instead of “c-u-z” and “b-e-f-o-r-e” rather than “b-4.” Every claim should be supported with evidence. And not all authorities are good authorities to cite. Those are some ...
Recent scholarly efforts have advanced our understanding of writing instruction by examining both the cognitive and motivational dimensions that underpin student development. Research in this area has ...
I am studying to become an English teacher, and as part of my single-subject credential program, I am taking a course on teaching English language learners. A reading this week, from Lynne T.
As graduate job seekers prepared for faculty and industry openings this fall, we hosted a cover letter workshop that one participant, reflecting the views of others, characterized as “the best one ...
Second language writing represents a critical domain where linguistic development and academic proficiency converge. Over recent decades researchers have deepened our understanding of how learners’ ...
Do you ever struggle figuring out what to write about? The Writing Resource Center will host an all-campus workshop titled “Brainstorming and Topic Development” Friday, March 1, from 1 to 2 p.m. in ...
By Eric Si. Hosted by Office of Research Development, the annual Grant Proposal Development Workshop (GPDW) is an intensive and comprehensive hands-on writing program f ...
George Ziets is the lead area designer for InXile's RPG Torment:Tides of Numenera. He graciously consented to devote a good deal of his time to this four-part interview about the video game writer's ...