I'm trying to write a multiplayer game, and have set up a struct to hold my packet data. This struct is about 140 bytes in size, and sometimes doesn't send all in one go. Does anyone know how to type ...
Programming C without variables is like, well, programming C without variables. They are so essential to the language that it doesn’t even require an analogy here. We can declare and use them as ...
I'm writing a Quake3 model loader in C#. I want to fill a struct with the file header data Here's a tiny segment of the data : Do I have to do it like this, specifying each individual element, or is ...
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