I’m James Reinders and as I've travelled around talking to programmers about parallel programming I’ve come up with a set of rules of thumb; recurring themes about what makes programmers more ...
Multicore chip designs, large symmetrical multiprocessing (SMP) systems, and clustering can bring many processors to bear on an application. But without proper software, they're simply large ...
AI thrives on data but feeding it the right data is harder than it seems. As enterprises scale their AI initiatives, they face the challenge of managing diverse data pipelines, ensuring proximity to ...
NVIDIA’s CUDA is a general purpose parallel computing platform and programming model that accelerates deep learning and other compute-intensive apps by taking advantage of the parallel processing ...
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AI thrives on data but feeding it the right data is harder than it seems. As enterprises scale their AI initiatives, they face the challenge of managing diverse data pipelines, ensuring proximity to ...
A hands-on introduction to parallel programming and optimizations for 1000+ core GPU processors, their architecture, the CUDA programming model, and performance analysis. Students implement various ...
Programming languages are evolving to bring the software closer to hardware. As hardware architectures become more parallel (with the advent of multicore processors and FPGAs, for example), sequential ...
This week is the eighth annual International Workshop on OpenCL, SYCL, Vulkan, and SPIR-V, and the event is available online for the very first time in its history thanks to the coronavirus pandemic.
Computer chips have stopped getting faster: The regular performance improvements we’ve come to expect are now the result of chipmakers’ adding more cores, or processing units, to their chips, rather ...
Ever wondered how Facebook is able to assemble personalized news feeds, in real time, for any of its billion-plus users who may log in at any given moment? Now we know, because the company has just ...
Intel's James Reinders presents some recurring themes for developers looking to improve their game when it comes to programming parallel systems... I'm James Reinders and, as I've travelled around ...