“This is an historic moment in the 3D graphics industry, and Vulkan will set the foundation for graphics and compute APIs for years to come,” said Karen Ghavam, CEO of LunarG. “We are excited to ...
A few weeks ago Khronos announced that it had released the final version of the Vulkan Ray Tracing specification. In our report we noted that the SDK, tools and associated drivers weren't ready but ...
Beaverton, OR – December 16, 2020 – Today, The Khronos® Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces that LunarG has released the ...
To date, PC games with ray traced visuals have had to lean on Microsoft’s DirectX or use GPU-specific code. Now, however, that technology should be available to a wider audience. LunarG has released a ...
Khronos has released v1.0 of the Vulkan graphics and compute API, including the firm’s PowerVR framework. Vulkan bills itself as utilising a unique way of prepare GPU commands using multiple CPU cores ...
Imagination Technologies has announced the latest version of its PowerVR Graphics SDK (Software Development Kit), designed to support graphics and GPU compute application development. The PowerVR ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
Khronos Group, an open consortium of tech companies focused on interoperability standards, has announced the release of Vulkan 1.4. It’s the latest version of its royalty-free, cross-platform 3D ...
Khronos introduced new open-source tools to port Vulkan applications to Apple's platforms. In this Q&A, Khronos Group President Neil Trevett explains the project and why it matters. Developers should ...
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