Minecraft developer Mojang is switching the Java Edition's graphics API from OpenGL to Vulkan ahead of its Vibrant Visuals ...
Check out this article to learn all about Minecraft moving its graphics API from OpenGL to Vulkan and what is it in for the ...
[url=http://arstechnica.com/civis/viewtopic.php?p=29539565#p29539565:2djbhgpk said: eMagius[/url]":2djbhgpk]Vulcan is so far from an implementable standard right now ...
Google announced it is leveling up its multiplatform game offering in time for the Game Developers Conference next week, with graphics improvements leading the way. In a press call, Matthew McCullough ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
Changes to the Android Open Source Project show that Vulkan 1.1 is coming. The new update doesn’t have many user-facing features, focusing on a few under-the-hood changes. Mobile silicon leaders Arm ...
Khronos Group, an open consortium of tech companies focused on interoperability standards, has announced the release of Vulkan 1.4. It’s the latest version of its royalty-free, cross-platform 3D ...
The Khronos Group has released new open source tools that allows the Vulkan API, a 3D graphics API, to work on iOS and macOS, a move that can make it easier for developers to port games to Apple's ...