The virtual and augmented reality in healthcare market was valued at $2.5 billion in 2023 and is estimated to reach $14.9 ...
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Immersive Computing’s Next Frontier Isn’t Graphics, It’s Motion
For years, advances in virtual reality have followed a familiar pattern: sharper visuals, faster processors, and increasingly sophisticated software layered on top of largely static user interaction.
Zero Density's Reality 5.6 consolidates on-air, virtual studio, augmented reality (AR), extended reality (XR) and video wall graphics into a unified, template-based, graphics system. Zero Density's ...
While virtual sets have had a presence in television studios for several decades, advances in artificial intelligence and virtual reality are revolutionizing the TV news of today. The use of virtual ...
Virtual Reality (VR) is one of the most revolutionary technologies of the 21st century. From entertainment and gaming to healthcare and education, VR has opened up new avenues for immersion, ...
By Divyajot Ahluwalia[[{"type":"media","view_mode":"media_large","fid":"38683","attributes":{"alt":"","class":"media-image","typeof":"foaf:Image"}}]] ...
Microsoft will lay off some employees who work on mixed reality, which includes virtual and augmented reality. The company will keep selling HoloLens 2 headsets, which first became available in 2019.
VR headsets for gaming can improve both visual and audio experience by creating a closed environment which will make your ...
Aiming to widen SMPTE ST 2110 support across its XR, VS/AR and CG graphics licences, Pixotope has integrated Matrox DSX Le5 network interface cards (NICs). Matrox’s ST 2110 NICs offload all packet ...
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