Variable Rate Shading will be an Xbox One Series X feature, Major Nelson confirmed, and Digital Foundry has a new video out which explains exactly what VRS is and what it means for next-gen. In the ...
Microsoft has announced that the DirectX 12 graphics API now support Variable Rate Shading (VRS), bringing additional to games without sacrificing visual fidelity. The feature allows developers to ...
Why it matters: As higher resolution gaming becomes more realistic, careful use of resources is critical to achieving desirable frame rates consistently. Variable Rate Shading allows for 4K (and ...
3DMark has a new benchmark test for variable rate shading, also known as coarse-grained shading. This technique can improve scene rendering times by as much as 40 percent. Share on Facebook (opens in ...
A recently published patent application suggests that AMD might be infusing a technology called Variable Rate Shading (VSR) into its upcoming Navi GPU architecture, which is expected to arrive later ...
UL Benchmarks has released a new update version 2.11.6846 of its 3DMark GPU benchmark suite which adds Variable-Rate Shading (VRS) Tier 2 support. The new version brings more flexibility as it will ...
We might have to wait until 'Holiday 2020' for the next-generation of consoles - aka the PS5 and the Xbox Series X - but the next generation of consoles are on their way and we are starting to get a ...
March 1, 2019 Updated with details of Microsoft's DirectX12 implementation of VRS. An AMD patent application has been published today detailing its own method of variable rate shading - one of the key ...
As previously announced the Variable Rate Shading Benchmark is now available within 3DMark as part of a free update for 3DMark Advanced Edition and for 3DMark Professional Edition customers with a ...
UL Benchmarks (formerly known as Futuremark) has added a new Variable Rate Shading (VRS) test to its popular 3DMark benchmarking suite, and it is now available to the public. The new test taps into a ...
Microsoft has added Variable Rate Shading to its DirectX 12 API, making it the first graphics API to offer the tech across different hardware. Variable Rate Shading (VRS) is something Nvidia has been ...
AMD is gearing up towards its next-gen Navi GPU architecture later this year, which will not only power the next-gen Next Xbox and PlayStation 5 consoles, but a bunch of new Radeon graphics cards for ...