At GDC 2019 later this month, Valve’s Principal Experimental Psychologist, Mike Ambinder will present the latest research pertaining to brain-computer interfaces—using signals from the brain as ...
Comic Book Resources on MSN
10 years ago, Valve’s Steam Machines were ahead of their time
Valve launched Steam in 2003 in order to digitally distribute the Half-Life series and their other titles, as well as a way to more easily deliver updates for these games. Gamers were tepid about the ...
Gosh, but isn't Valve busy at the moment? Between the Steam Deck, VR stuff, and even overhauling Steam's long-neglected mobile app, you'd be forgiven for thinking the company had enough going on that ...
In an interview with New Zealand’s 1 News, Valve co-founder and president Gabe Newell talks about engineering a future where brain-computer interfaces create better-than-reality visuals and can ...
Valve CEO Gabe Newell believes that brain-computer interfaces, or BCI, will be the next great evolution in video games. The CEO revealed that Valve is currently working on brain-computer interface ...
Valve’s resident experimental psychologist Dr. Mike Ambinder took the stage at GDC 2019 today for his talk on the state of brain-computer interfaces (BCIs) and how they’ll inform the future of game ...
Valve Software has just revealed a bit more about its apparent intention to jump from gaming software to computer hardware: a job posting for an industrial designer noticed by CVG states that the ...
One of the big stories from CES 2013 back in January was the low-key partnership between game developer Valve and modular computer maker Xi3. The two companies collaborated to make the Piston modular ...
Valve's oft-rumored "Steam Box" is making its first public appearance at CES 2013 thanks to a newly announced partnership with mini-PC maker Xi3. Xi3 today announced "an investment from Valve ...
Between the rumored “Steam Box” platform, murmurs of a wearable computing project, and job listings for engineers, there’s mounting evidence that Valve plans to expand beyond the software industry.
Results that may be inaccessible to you are currently showing.
Hide inaccessible results
Feedback