Along with all of the exclusivity debates that have embroiled much of the talk surrounding virtual reality for the past few months, another discussion has been ongoing among gamers, developers, and ...
Ask any virtual reality developer about what makes a game in VR immersive, and undoubtedly you'll end up talking about locomotion. The very act of being able to move within a VR world instantly makes ...
Experimentation has always been the way forward, especially in VR. Aldin Dynamics introduced Telepath locomotion late last year, a hybrid of both teleportation and free locomotion. More games are ...
VR on exercise bikes like VirZOOM is going to be AMAZING… for some people, and I may not be one of those people. Movement within virtual environments is a hard problem, and while VirZOOM addresses ...
Ekto VR thinks it might have just solved VR locomotion. The Pittsburgh-based company has revealed its first product: the Ekto One. It’s a pair of robotic boots that the company claims are capable of ...
Kat VR is gearing up to release Loco S, the second-generation of its wearable VR locomotion sensors, and you can pre-order them now. Kat VR is no stranger to the VR locomotion game. The company ...
Locomotion in VR has been a problem since day one. How do you simulate moving a long distance, when you can't physically move a long distance due to space limitations or cable length restrictions?
As we approach the launch of Half-Life: Alyx, many are likely curious about not only how the game looks in motion, but how it controls. To that end, Valve has delivered a collection of gameplay videos ...
Visospace a small team of developers based in Sydney, Australia have created a new virtual reality stand on controller which has been designed to unleash unlimited locomotion and virtual reality ...
VR developers must think "long and hard" about implementing free locomotion in first-person games. According to Fast Travel Games co-founder Erik Odeldahl, while free movement is the surest way to ...