I reached out to Henry to unpack his feedback on the lessons learned from the Oculus Launchpad program, but we also talk what the larger VR community can do to support diverse initiatives such as ...
Necessity is the mother of invention, so they say, and so it proved for FuturLab in its first taste of VR; a young medium so replete with challenges one can only marvel at the number of indie studios ...
Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the games that launched alongside them, were the culmination of years of prior game design ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Back in 2008, augmented reality (AR) could do no wrong. There was ...
Last night, UK developer NDreams were the subject of a special BAFTA presentation delving deeper into the making of its upcoming virtual reality title The Assembly. This first-person adventure game ...
While a bunch of institutions have invested in helping faculty figure out how to use immersive technologies in their courses, few have had a campus reach as multi-tentacled as San Diego State ...
The Unspoken* is a first-person spell casting VR game from Insomniac Games* that features the Oculus Touch* controllers. Insomniac Games is a veteran console developer and their in-house engine was ...
Deep in Valve's labs, engineers have been building improvised virtual reality and augmented reality systems for years. Hardware experts and game designers have been puzzling over the scope and ...
FUZHOU - Instead of pens and paper, students in the classrooms of the future will have headsets and rather than learning by rote they will be encouraged to take a more hands on approach to their ...