Welcome to the August 2022 edition of VR Modding Monthly, keeping you up to date about all the exciting things going on in the wonderful world of the Flat2VR Modding community! For VR enthusiasts, the ...
An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a ...
Unreal Engine is a robust platform that supports the development of highly immersive virtual reality (VR) projects, particularly in gaming. Developed by Epic Games, Unreal Engine 4 (UE4) is the fourth ...
Epic Games has been teasing "the future of VR development" recently, and the team is finally ready to tell everyone what that is: Creating virtual reality content within virtual reality itself, using ...
Forbes contributors publish independent expert analyses and insights. I create videos about games, movies and nerd culture. "It's one to one, the thing that makes the iPhone feel magical, you can just ...
The ability to edit and create virtual reality games while inside VR comes to Epic Games' Unreal Engine today for anyone to use, technical director Mike Fricker announced during a press conference at ...
There's only so much of reality a game can simulate before you start bumping into practical concerns. If you didn't have a UI readout to tell you how much ammo you have left, for example, you're ...
Epic Games is a big proponent of VR, led by its Unreal Engine and the integrated resources it provides to developers. These tools are designed to be compatible with most existing virtual reality ...
Epic Games launched its Unreal Engine 4.20 and it is jam packed with new tools and optimizations developed for Fortnite to help developers create awesome experiences. That includes experiences in ...
Epic Games and Unity Technologies are in a battle for the hearts and minds of game developers. At a time when game budgets are soaring — even for mobile titles — developers rely on the engine makers ...
While VR is still a new medium, its rules yet to be solidified, there's an awful lot of received wisdom in developer talks and on design forums that boils down to this: keep it small. Overscoping is a ...
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