UPDATE: Unity issued another apology today for its Runtime Fee debacle, and outlined the changes it will make to the policy. "We should have spoken with more of you and we should have incorporated ...
A year after Unity raised prices for enterprise and professional versions of its game engine, Unity added a new charge for smaller developers who meet thresholds for revenue and installs. Starting on ...
The company behind the Unity game engine has revealed a new pricing plan that will charge developers every time a game is installed. That could affect games released via Microsoft's Xbox Game Pass.
Game developers aren't happy with a new policy from Unity that will cost developers a small fee every time someone downloads a game built on Unity's game engine. It's called the Unity Runtime Fee, and ...
Unity, the cross-platform game engine that powers games like Rust, Hollow Knight, and Pokémon Go, has introduced a new, controversial fee for developers, set to take effect next year. Indie developers ...
UPDATE 11.45pm: As fury among developers continues to mount following Unity's dramatic changes to its Unity Engine business model, the company has taken to social media to "provide clarifying answers ...
Unity has made major changes to the per-install Runtime Fee program it announced last week and made apologies for a policy that united large swathes of the game development community in anger. In a ...
Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday — and it’s been almost universally condemned by the video game developer community ...
Yesterday (Tuesday, September 12), it was announced that the game engine Unity will soon begin charging developers a monthly fee based on the number of installs their games have, in a move that has ...