Unity Software operates a real-time development platform for immersive content; The company’s tools extend beyond gaming into ...
Unity, the popular cross-platform game and media development engine, is on the defensive after receiving intense backlash over a controversial new fee structure, which developers using the platform ...
Unity has seemingly caved just days after introducing a new pricing structure, apologizing as it attempts to partially backtrack on the controversial policy affecting developers. The company behind ...
Unity is huge in the mobile space, where these models are most common, but they are commonly used on PC as well. There are also a lot more PC games available for <$10 than there used to be, and many ...
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the ...
Unity Software Inc. updated its new fee structure and apologized to game developers Friday, with the game-engine and game-ad-monetization company announcing a revenue ...
Unity Software posts disappointing Q3 revenue, partly due to runtime fee introduction headwinds continuing in October, one analyst says. There was limited visibility into “the nature and extent of ...
Attempting to walk back controversial changes made to its fee structure, Unity clarified new runtime fees for titles using the popular game engine. The changes to the Unity Runtime Fee come on the ...
Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday — and it’s been almost universally condemned by the video game developer community ...
Jose Najarro enjoys investing in the tech market, more importantly, the semiconductor sector. Before partnering with the Fool, Jose worked as a Senior Electrical Engineer for General Dynamics, where ...
The open source tools are often really rough. For a small team with a single developer any time spent fixing the engine to do what amounts to boilerplate tasks many different games need is time not ...