Gaming and the fabled power of the cloud has had a checkered history. Game-streaming service OnLive has come and gone, and Microsoft over-hyped the effect its Azure platform would have on Xbox One ...
Earlier this week it was reported by Improbable that their system SpatialOS was in violation of an updated terms of service from Unity. Because of this update, said ...
A change in Unity Technologies' terms of service has left Unity games created using Improbable's SpatialOS platform under threat. According to a statement released by ...
Unity CTO Joachim Ante said Improbable's warning that SpatialOS could not longer be used with Unity was 'incorrect.' When you purchase through links on our site, we may earn an affiliate commission.
Indie games are all over the place these days, but one of the major design hurdles for indies is the ability to support large multiplayer environments. So in comes Improbable and their SpatialOS SDK.
Two years ago, game journalist Andrew Groen published Empires of Eve - a book chronicling the dramatic real-life stories of Eve Online's player-run universe. Right now, it stands alone as a published ...
Improbable, the company behind the ambitious SpatialOS cloud-based game development platform, revealed some unfortunate developments for future and current devs using ...
SpatialOS lets developers rapidly deploy and test these new game ideas and begin live testing with users from a much earlier stage, enabling them to gather feedback much faster than before. The Games ...
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