The deal has been sealed and I'm happy to announce that we've chosen the RenderWare graphics engine to power Lost Continents. During the recent lull in production, we decided to look into commercial ...
It was only recently that the renderware engine was anything more than a heaping pile of suck. It used to give very poor performance, at least on the PC (this is in the pre and early days of 3d ...
Criterion Games, the team behind AirBlade and the developer of the much-licensed Renderware engine, is no stranger to hoverboard games. TrickStyle, its previous take on the genre, was easy on the eyes ...
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