Unity’s Procedural Building Builder now allows rapid creation of varied low‑poly buildings in the editor or at runtime through controlled profile systems. It supports optimized meshes and consistent ...
Benjamin is a business consultant, coach, designer, musician, artist, and writer, living in the remote mountains of Vermont. He has 20+ years experience in tech, an educational background in the arts, ...
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AI tools reshape game dev as legal questions loom
AI is transforming game development, from asset creation and procedural content generation to in-game mechanics, but unresolved legal disputes over AI training on open-source code are creating ...
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