What's the difference between software and shelfware? Often, it's the user interface and user experience (UI/UX) associated with the solution. Do people dread a particular UI/UX, or do they find it a ...
In the 1980s and '90s golden age of point-and-click adventure classics, we were blessed with what has since developed into decades of self-referential comedy, iconic puzzle set-ups, and satisfying ...
Point-and-click games come in all shapes and sizes. Some fall into the mystery category, for example, placing players in the shoes of a grizzled detective, while others are light and whimsical, with ...
Fond of weirdly obscure titles since childhood, Ivanir has been captivated by many Japanese games over the years. Some of his most passionate topics are the Dept. Heaven series, Summon Night ...
Has qualifications in English and hopes to complete a degree in the sector one day. Wrote as a volunteer contributor at the online outlet Xbox Nerds. With almost 20 years of experience playing video ...
Few genres were as instrumental in legitimizing the art form of games as the point-and-click adventures were. From its inception, the genre established itself with personable, witty writing, inventive ...
One of the most tedious repeated refrains since the turn of the millennium is the notion that “adventure games are dead.” While it’s very true that the genre’s heyday was in the 1990s, when new ...