Ever since NVIDIA acquired AGEIA and assimilated their PhysX IP, there has been an outcry for more triple-A game titles that fully utilize the technology. Currently there are only a handful of popular ...
Nvidia has made its PhysX GPU-accelerated physics simulation engine open source, which means anyone can integrate into their games, as well as projects involving AI, robotics, and autonomous vehicle ...
NVIDIA isn't just showing off its Titan RTX GPU and some clever AI demos-- it also has big news for anyone interested in more realistic computer physics. The company is releasing its ...
NVIDIA is announcing via their blog that the PhysX physics simulation engine is finally going open source. According to the company, they are doing this because “physics simulation — long key to ...
You may not give much thought to it when splashing around in the bath or going for a swim - but realistically simulating water is an incredibly difficult task for computers. A new simulation from ...
Nvidia has recently confirmed that its RTX 50 series graphics cards will no longer support 32-bit PhysX, a technology historically used for rendering in-game physics effects. PhysX, a proprietary ...
MOUNTAIN VIEW, Calif. - June 23, 2005 - AGEIA TM Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that Japanese online game specialist GungHo Online ...
Up until now, NVIDIA's PhysX technology hasn't been used in games all that well. Even today, it's still just a technology demo, and a technology acquisition by NVIDIA, but they continue to keep their ...