Uncharted 2 ships in the UK today. The superlative bin is empty: it's the highest rated PS3 exclusive of all time, and one of the best reviewed full stop. We were lucky enough to get some time with ...
With Wii being largely based around motion-sensitive controls, and PlayStation 3's Sixaxis controller featuring slightly less full featured motion sensing tech, developers across all genres are trying ...
Naughty Dog's Evan Wells has said the firm will not be developing Uncharted-style with PS3 motion controls any time soon. Instead, he said that he'd rather create a game designed specifically for the ...
We’ve featured a few XCM branded gaming accessories here before, but this is the first one in a while that’s not a PS3-to-Xbox 360 adapter or arcade stick. This here is a PS3 light gun, with motion ...
During last fall’s Tokyo Game Show, Capcom producer Jun Takeuchi announced that Resident Evil: Alternative Edition would be using Sony’s new wand motion controller. That controller has been delayed ...
The motion controls for The Legend of Zelda: Skyward Sword HD on Switch will be "smoother" and "more intuitive" than they were in the original Wii version, according to Nintendo. Nintendo posted the ...
The above box art for The Amazing Spider-Man, set to launch June 26 (just before the movie), has proved to be the final cover for the game, developers Beenox confirmed with iWaggle3D. That means that ...
Want to try out Splatoon 3 but are turned off by motion controls? Don’t worry; you can turn them off instead! Whether it’s an issue concerning accessibility or just a matter of preference, some ...
Nintendo's been all hush-hush about the Wii U's internal components, including those in its unique GamePad controller. But Gamesbeat has delved into what makes that GamePad tick by interviewing the ...
Motion controls. In this modern age of gaming, hearing the phrase “motion controls” is usually enough to inspire a bad taste in any gamer’s mouth and for good reason. For almost ten years the likes of ...
Before 1983, video games controls were clunky. Instead of thumbs and fingers to play, palms and entire fists were used to push, pull, and jerk joysticks. The interface worked, but it wasn’t ideal.
John P. Falcone is the senior director of commerce content at CNET, where he coordinates coverage of the site's buying recommendations alongside the CNET Advice team (where he previously headed the ...
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