For the benchmarks, I'm using my standard testbed, which you can see to the right. I didn't do a full set of additional CPU scaling tests this round, due to time constraints, but I did a few quick ...
The Khronos Group has certified the Nintendo Switch as conformant to the Vulkan 1.0, OpenGL 4.5 and OpenGL ES 3.2 graphics APIs for modern high-efficiency graphics. The Switch's OS is formally called ...
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. After serving as the standard since shortly after its release in 1992, Silicon Graphics' OpenGL API ...
The Khronos Group announced today Vulkan, its next generation API for high performance 3D graphics and GPU-based computation. Vulkan, previously known as Next Generation OpenGL or just GLnext, is ...
Nvidiareleased an update for its GeForce Experience which will please those who make liberal use of its Shadowplay recording tool. It now has full support for games built on the OpenGL and Vulkan APIs ...
Imagination has released details of its next generation of GPUs, aimed at the ultra-affordable mobile and embedded markets. In doing so it has raised the bar for low-end smartphones by including ...
Khronos group has announced it will add the Nintendo Switch to its list of hardware supporting the development tools OpenGL 4.5, OpenGL ES, and Vulkan. This announcement is relevant to those who have ...
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
When we spoke of Steam for Linux yesterday, many of our readers were wondering just how competitive OpenGL is these days when compared against Direct3D. This can be quite the tricky question as, when ...
One of the things I've been interested in testing is whether low-level APIs will reduce the CPU requirements. That's what I thought they would do back when DX12 was first being discussed—after all, ...
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