Nvidia researchers have proposed a neural network-based method for compressing material textures that, in results reported in a preprint, could cut VRAM use by up to 85% for certain material-texture ...
If you read this site, chances are pretty good that you've probably played around with a neural image upscaler at some point. These programs, like the popular "waifu2x", use a pre-trained neural ...
TL;DR: Intel's Texture Set Neural Compression uses AI to drastically reduce texture memory and storage needs by up to 18 times with minimal visual quality loss. Available later this year as an SDK, it ...
In context: Games today use highly-detailed textures that can quickly fill the frame buffer on many graphics cards, leading to stuttering and game crashes in recent AAA titles for many gamers. With ...
Something to look forward to: High-resolution textures are a primary factor behind the growing install sizes and VRAM usage in modern blockbuster games. Nvidia proposed a neural-network-based method ...
PC gamers face an ongoing problem: more powerful games demand more powerful resources, all in the service of games that deliver more realistic experiences and graphics. But can gamers avoid paying out ...
NVIDIA has developed a new compression algorithm for textures that looks very impressive. VideoCardz spotted the paper from NVIDIA, which is called 'Random-Access Neural Compression of Material ...
It's still early, but 2023 looks like it'll be remembered as the year 8GB of GPU memory met a premature demise. Just last year, 8GB was fine for most games. But even now, we've already seen multiple ...
The download size of video games is getting out of hand. For a massive open world game with ten years of updates like GTA Online, 110 GB isn't out of the realm of possibility. When a first-person ...
Now more than ever, the best graphics cards aren’t defined by their raw performance alone — they’re defined by their features. Nvidia has set the stage with DLSS, which now encompasses upscaling, ...
AMD is set to reveal a research paper about its technique for neural texture block compression at the Eurographics Symposium on Rendering (EGSR) next week. It sounds like some technobabble, but the ...