Alright, let’s talk about something that can make or break a fighting game: netcode. We’ve all been there, right? You’re in a high-stakes match, your fingers are flying, you’ve perfectly timed your ...
We've got developers delaying games to make sure their online functionality works well, which is as much a green flag as you can get. But when one war ends, another starts. It's pretty clear to me ...
My first Evo was all the way back in 2003, when it was held at Cal Poly Pomona. It was a ragtag yet passionate operation where a bunch of weirdos crammed into one of the university's big halls to play ...