INGLEWOOD, Calif. -- With a mic in hand, Bono belts out "Vertigo," close enough to reach out and touch, as if you're sharing the stage with him at the Beacon Theatre in New York. As he performs, the ...
The Void makes virtual reality a little more real through a series of customizable rooms that add another dimension to gaming. Freelancer Michael Franco writes about the serious and silly sides of ...
Virtual worlds and augmented realities have thrilled gamers and captivated sci-fi fans for years, becoming a part of our culture and everyday jargon. The 1999 blockbuster, The Matrix redefined the ...
You've watched the movies. Now you can jack in and play it - nocranial implants required. After months of testing and two years since the sequels, thepersistent virtual reality of "The Matrix Online" ...
LOS ANGELES — Bullet Train is the closest we’ve ever come to stepping into Neo’s shoes. The latest virtual reality demo from developer Epic Games captures the awesome slow-motion fight scenes from The ...
While watching a film, viewers might ponder its legitimacy, questioning if what they're seeing on screen can happen in real life. Artificial intelligence is no different. AI is being heavily developed ...
Editor’s Note: Rizwan Virk, who founded Play Labs @ MIT, is the author of “The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics and Eastern Mystics Agree We Are in a ...
Posts from this topic will be added to your daily email digest and your homepage feed. is a senior tech and policy editor focused on online platforms and free expression. Adi has covered virtual and ...
NYU philosopher David Chalmers chats with Ars about his new book <em>Reality+</em>. I am going to take some very real time to sit down and properly read this over and ...
The documentary “A Glitch in the Matrix” takes its title from a line in “The Matrix” (1999). “A déjà vu is usually a glitch in the Matrix,” Carrie Moss’s Trinity tells Keanu Reeves’s Neo. Two further ...
You've watched the movies. Now you can jack in and play it -- no cranial implants required. After months of testing and two years since the sequels, the persistent virtual reality of "The Matrix ...
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