This month's launch of the widely-celebrated Baldur's Gate 3 highlighted the often-overlooked topic of video game credits, and the fact that many people who work for hundreds of hours on a project ...
In today’s $200+ billion global video games market, reaching international audiences is no longer optional, yet many ...
Congratulations! You have managed to launch your game and it’s on a stable and steady live-ops schedule. The game’s retention rate is doing well and it’s earning a decent revenue, you might now be ...
During LudoNarraCon 2020, a panel featuring experienced localisers from around the globe explored the relationship between localisation and writing, and how translators can (and should) be seen as ...
The importance and use of data in today’s technology-driven world is immense. This is understood by both governments and businesses alike. The cross-border data flow has proven to be an important ...