From the timeless lessons of Super Mario Bros. World 1-1 to the creative leaps in modern entries, Mario’s platformer level design blends fun, challenge, and discovery. Great levels subtly teach ...
Level design is the bridge between a game’s mechanics and the player’s experience, shaping how worlds feel, flow, and challenge. From guiding players with subtle visual cues to balancing tension and ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Immaculate level design in open-world games is crucial for a ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Horror games excel with immersive atmospheres and dynamic threats, all ...
Crush & Tell's sixth episode features Candy Crush senior product manager John Davies, who discusses level design, blockers, and difficulty. We discuss new blockers, introducing them to players, and ...
It's rare to be given an insight into the development of an AAA game like Cyberpunk 2077. But Max Pears, former senior level designer at developer CD Projekt Red, discussed the inner workings of the ...