Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
Less is more. That's the advice Nintendo's Takashi Tezuka, who's worked on dozens of Super Mario games since 1985's Super Mario Bros., offered when I asked him what makes a good Mario level. "In Mario ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Immaculate level design in open-world games is crucial for a ...
As a fan of creative platformers, Super Mario Maker is a dream come true for me, with thousands of amazing user-created levels to conquer. With such an intuitive interface and its progression-based ...
Crush & Tell's sixth episode features Candy Crush senior product manager John Davies, who discusses level design, blockers, and difficulty. We discuss new blockers, introducing them to players, and ...
Immaculate level design in open-world games is crucial for a captivating player experience. Games like Metro Exodus, Batman: Arkham City, and Elden Ring showcase the importance of carefully crafted ...