Google announced today that it would enable WebGPU support in its Chrome browser by default starting in version 113, currently in beta. In development since 2017, WebGPU is a next-generation graphics ...
Jeff Friesen’s Beginning Java SE 6 Platform: From Novice to Professional is out now from Apress. In this article Jeff introduces you to his new book by presenting excerpts from its chapter on the Java ...
SAN JOSE, Calif. — The starting gun was fired last week in a race to define graphics for mobile systems, as the alliance defining OpenGL Embedded Systems-the first application-programming interface ...
Java is a programming language that allows developers to write once and deploy everywhere -– from high-end gaming desktops to smartphones. Its OS-agnostic and widespread nature is one of its strongest ...
Google today announced that it will soon support the Khronos Group’s Vulkan graphics API on Android. The goal of Vulkan is very similar to that of Apple’s Metal API for iOS and OS X. Vulkan is a ...
Software King of the World, Microsoft, has unveiled a new Windows API to provide game developers with a seamless way to integrate super-resolution AI-upscaling features from Nvidia, AMD, and Intel.
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
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