Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...
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Bethesda Developer Says The Studio "Didn't Have A Choice" About How Many Loading Screens Its Games Have
Over the years, Bethesda has become known for its formula, which includes a few quirks. One of those quirks is the high number of loading screens in each of its games. Former Bethesda design lead ...
Star Wars Outlaws' hidden loading screens have proven to be quite controversial online - as all things now are - but the game's director had already reminded folks that letting players freely fly into ...
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