Over the years, Bethesda has become known for its formula, which includes a few quirks. One of those quirks is the high number of loading screens in each of its games. Former Bethesda design lead ...
Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...
Microsoft Flight Simulator 2024 is officially out today, and fans are eagerly hopping into their virtual cockpits to take to the skies once again. Or at least, they're trying. Players are taking to ...
Nicholas Turner is a writer on Game Rant. He’s also an avid consumer of comics, film, TV, theater, and—of course—video games. Struck by an affliction for loving stories as a young whippersnapper, ...