Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...
Michael Bodekaer Jensen is both an EdTech innovator and a multi-disciplinary academic. He is a co-founder and CEO of Labster. After two disruptive years, many students resemble Ferris Bueller's bored ...
Colleges and universities are facing mounting pressure to demonstrate the value of a degree and protect students from crushing debt or insufficient earnings. Retaining and graduating more students ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Duolingo (DUOL) is a language learning platform that uses game-like lessons and challenges to help users learn new languages. It provides a variety of online language courses for different levels and ...
The Future of Work demands a new breed of learning that captivates, empowers, and ignites a spark of brilliance in every employee. All organisations today are chasing the holy grail of a workforce ...
HOUSTON--(BUSINESS WIRE)--Simulations can have a significant positive effect on student learning and provide a creative way to explore real-world contexts and phenomena that would be difficult to ...
<strong><em>#FeatureByTantalumAcademy: </em></strong>Tantalum Academy, an organization focused on utilizing games to teach soft skills has formally launched its ...
Games have been a part of society for almost 2,000 years. From the days of ancient Greeks and Romans, the Chinese Empire, and Aztec civilizations, games have played a critical role in how we learn, ...