Gamification provides a fun, engaging, and rewarding experience for students, employees, or customers to learn and support a business. It applies game-design elements and game principles in a non-game ...
The Sales Gamification Software Market size was USD 10.2 billion in 2022 and is expected to Reach USD 71.2 billion by 2030 with a growing CAGR of 27.5 % over the forecast period of 2023-2030. The ...
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The need for gamification has been indisputable: due to a lack of user engagement, half of software applications are not adopted by end-users, causing nearly $500 billion in unused software ...
One of the most critical facets that make a business thrive in a highly competitive market is its marketing campaigns. This is why marketing teams should keep improving content creation strategies to ...
A monthly overview of things you need to know as an architect or aspiring architect. Unlock the full InfoQ experience by logging in! Stay updated with your favorite authors and topics, engage with ...
Deloitte, Apontador, Menuism, George Mobile and BAMM.tv are among Badgeville's global customers that have added gamified mobile experiences using Badgeville's API and SDKs. The applications of ...
It’s no longer enough to for employees to log onto the intranet to download a few company policies and start a chat about a project with a coworker. Employees need to be enticed with games and social ...
Like fantasy football leagues, the Ambition gamification software looks at the performance of different sales teams across an array of metrics within the company, allowing them to compete for limited ...
Gamification in healthcare is gaining momentum, with attempts to apply gaming principles to improve patient clinical outcomes. This trend establishes the need for a “digital practitioner” who channels ...
Microsoft has acquired Incent Games and plans to integrate the Texas startup’s FantasySalesTeam sales-gamification software into Dynamics CRM. Terms of the deal were not disclosed. Adding the fantasy ...
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