Tailoring (verb): The process of adapting a game user experience and user interface to a new platform. Let's talk about the design side of Abstraction. Over the last 12 years, Abstraction has been in ...
Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor’s Note: ...
As the show floor opened yesterday to a dizzying flurry of game previews, the E3 conference program took a step back into the more conceptual. An afternoon session titled “Gaming’s New Look: The ...
The menus within role-playing games by Atlus, including the new Metaphor: ReFantazio, unfurl in a sensory feast of color, movement, sound and typography. By Rollo Romig There are days when life seems ...
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When Dan Porter starts working with a new client, he has a unique history from which to draw lessons. The head of digital for agency William Morris Endeavor is best known as the guy who designed Draw ...
In my past life, I was a free software zealot. Free as in “freedom,” not as in “free beer.” You know—open source, no patents, copyleft, and that kind of thing. I am still a free software zealot, but ...
Experimental user interface design is something worth admiring. When done right, a game’s UI can not only serve the vital role of communicating important game mechanics to the player, but convey ...
As a self-proclaimed lifelong learner and former educator, Amy Boyington is passionate about researching and advocating for learners of all ages. For over a decade, Amy has specialized in writing ...
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