As technology continues to evolve at record-breaking speeds, it’s getting harder for students to keep up with the digital skills required in today’s job market. Despite using digital tools daily, many ...
Game-based learning is transforming classrooms by turning lessons into interactive challenges that spark curiosity and engagement. Research shows these approaches can improve skills like math, problem ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
We will be adding new, reviewed, and/or adapted games to the list. Check back often and follow Superheroes of Science (@purduesos) on Facebook or Instagram for updates! This lesson utilizes an ...
The annual global game design awards $20,000 in grand prizes for creative and impactful games that advance the UN Sustainable Development Goals NEW YORK, NY — [NOV 10, 2025] — Games for Change (G4C), ...
Pac-Man. Tetris. Super Mario Bros. Fortnite. Monopoly. Animal Crossing. The list of iconic games goes on. Playing games is a surreal experience — just for a moment, you're transported into a world ...
TickAttack™ is a fast-paced game designed to teach players ages 8 and up how to avoid tick bites and prevent tick-borne diseases like Lyme disease and Rocky Mountain Spotted Fever. Through mini-games ...
A game world is a fantasy universe based on a story and a theme. In learning contexts, such as in schools or professional continuing education, game worlds permit us to teach complex subjects in an ...
Sam Glassenberg is Founder and CEO of Level Ex, which makes video games to accelerate the adoption of new skills and treatments in medicine. While the hype persists around the healthcare industry's ...
This Collection supports and amplifies research related to SDG 4 - Quality Education. Game-based learning is redefining educational practices by integrating game mechanics—such as challenge, feedback, ...