Video games appeal to our desire to explore and interact with our environment, and adding real-world phenomena-such as fluid motion-allows game developers to create immersive and fun virtual worlds.
Computer scientists at the University of California San Diego have developed a method for generating highly realistic computer-generated images of fluid dynamics in elements such as smoke. This ...
Nvidia Shows Impressive GameWorks Flow Tech Running in DirectX 12: Combustible Fluid, Fire and Smoke
Today Nvidia released a video demonstrating its "Flow" technology, joining the GameWorks suite to simulate combustible fluid, fire and smoke. If you want the nitty-gritty technical explanation on top ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results
Feedback