CrossOver 23 now lets Mac and Linux users play Windows games from EA, or which rely on DirectX 12, while its new geometry shader support allows games to play without graphics issues. Following its ...
In context: CodeWeavers' CrossOver is a software package designed to run Windows applications and games on macOS systems. The company describes its tool as a "completely unique approach" to ...
As detailed by CodeWeavers in a blog post, CrossOver 23 is now officially available for download. Among many enhancements, the most exciting is probably the early support for DirectX 12 – a Microsoft ...
Now that there are a handful of DirectX 12 titles in-market, we can start to measure how AMD and Nvidia measure up in the new API. The results to-date are intriguing, and the trends don't always point ...
Nvidia has released two massive software updates this morning: The GeForce 337.50 beta driver, offering a significant performance boost in DirectX games (anywhere from 5% to 50%), and a new version of ...
In brief: As Intel's performance-tier dedicated graphics cards approach their first birthday, the company is still working to improve DirectX 11 performance while timing driver patches with ...
Earlier this week, I linked to Tom Warren’s story on The Verge about Apple’s Game Porting Toolkit and gamers’ early experiments with running Windows games on Apple silicon Macs running macOS Sonoma.
The tool allows developers to quickly and easily fire up their games to see how they run on macOS, with Apple noting that it has been designed to make the whole Mac game port process as easy as ...
Learn how Proton runs Windows titles on Linux by translating DirectX calls into Vulkan, so you can choose games that deliver ...
Although ray tracing can add visual realism to top-tier games, it can also maul the performance of otherwise top-tier PCs. It’s been a hurdle for years now, but we’re now one step closer to overcoming ...
One of the sticking points hampering adoption of Intel's Arc GPUs has been its performance in older titles, particularly those using much older versions of the DirectX API. You could argue that it ...
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