Dave Rosenberg has more than 15 years of technology and marketing experience that spans from Bell Labs to startup IPOs to open-source and cloud software companies. He is CEO and founder of Nodeable, ...
Video game stalwart EA is looking at PC games and digital distribution for future revenues. Can a console-oriented developer like EA make the switch? Dave Rosenberg Co-founder, MuleSource Dave ...
LOS ANGELES--(BUSINESS WIRE)--Xsolla, a global video game commerce company, is proud to announce the upcoming expansion of its Digital Distribution Hub into the global telecommunications industry and ...
I’ve gone 100 percent digital this generation with my games. Instead of going to a local retailer or online vendor, I download all my video games from the comfort of my own home. There are several ...
Posts from this topic will be added to your daily email digest and your homepage feed. is a senior reporter covering technology, gaming, and more. He joined The Verge in 2019 after nearly two years at ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Video distribution was historically a simple concept involving analog distribution amplifiers to ...
Certain CBS TV properties like Entertainment Tonight (ET) do double duty as digital publishers. ETonline for instance had 93 million video views in November – more than a 400% increase from 2014 – and ...
It’s no secret that the sale of physical media has declined. CD sales have dropped 18.5 percent last year, prompting massive entertainment retail chain, Best Buy, to pull CD’s from its store shelves ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. The What: QSC has announced the Q-SYS NV Series (NV-32-H) network video endpoint for the Q-SYS ...
This is a preview of a research report from BI Intelligence, Business Insider's premium research service. To learn more about BI Intelligence, click here. The “pivot to video” is digital media's ...
Digital video is a method of representing the infinite variations of video signal levels inside a specified limit (e.g. 0mV to 700mV) as a limited number of binary numbers. Figure 1 shows a simplified ...