The .NET Framework brings many new features that make complex or cumbersome programming tasks a breeze. Take printing for example. While Visual Basic 6.0 had easy-to-use features for creating printer ...
Hi folks! Jude Terror here once again with his trusty robot sidekick, LOLtron, bringing you the latest comic book preview from Marvel. When a disembodied voice asks ...
FROM THE WRITERS OF TV'S THE GOLDBERGS! After he nearly caused a Skrull attack in our last issue, the management at Damage Control has wisely chosen to try and place Gus in a less volatile position.
Fans of Remedy have been waiting for a long time to get another game from the studio best known for third-person shooters that feature deep mysteries. Their last game was 2016’s Quantum Break, an Xbox ...
Apple on Monday introduced iOS 11, the next major version of its mobile operating system for iPhone, iPad, and iPod touch. The software update, available this fall, includes a completely redesigned ...
It's far from a normal day at the office at the Federal Bureau of Control. One doesn't expect to walk in and see dozens of people suspended, motionless, in mid-air. There's something mysterious and ...
Just yesterday, eye tracking experts Tobii and Microsoft announced a collaboration to bring a new input method to Windows users everywhere. Everywhere where there's a Tobii tracker, that is. And this ...
The Star Control series has been around for a number of years and has taken on several iterations in its existence. However, it’s now been well over a decade since there’s been a real sequel.
GameCentral talks to Max Payne and Alan Wake creators Remedy about their bold new approach to making video games. We’re going to be honest and say that we’ve never been huge fans of Remedy’s games.
Apple's Mission Control option in OS X Lion is useful for managing windows, but if you have many of them open, its default view can be a bit limiting. Here are a couple of options that may help you ...
Remedy Entertainment – makers of Max Payne, Alan Wake, and Quantum Break – has never made a bad game, and if my first hands-on with their latest, Control, is any indication, they’re not in jeopardy of ...
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