Computers were slowly becoming popular in the US, thanks to products like the Macintosh. But they were still seen as something that were geek/nerd territory, and not for general users. Meanwhile, ...
We take seamless computer animation for granted these days. It’s hard not to when it’s growing increasingly difficult to decipher between reality and various simulated worlds. But computer animation ...
Recording includes the following works by Vibeke Sorensen, each listed with production year and starting time: 1. Solstice, 1986, 00:00:00. 2. Video Wallpaper 1, 1983 ...
Pixar was the first studio to release a computer-animated feature. The company's commitment to storytelling is key to its success. Twenty years ago, moviegoers witnessed the birth of a new filmmaking ...
Epic Games, the company behind Unreal Engine 4, is showing off its brand-new real-time rendering technology, and with it the future of game and animation development. The company is set to unleash two ...
When I heard the news, my mind didn’t turn to any of the big-budget features produced by PDI/Dreamworks, starting with Antz in 1998. Instead, I thought about an era well before there was a DreamWorks.
Animation in film and video games is hard to make realistic: each action typically requires creating a separate controller, while deep reinforcement learning has yet to generate realistic human or ...
Everyone remembers ReBoot. It's hard to forget the show's lead character -- a bright blue 'guardian' named Bob -- and his fight to protect a city inside a computer. The computer-animated series ...
Ken Knowlton, artist and computer animation pioneer, died on June 16 at a hospice facility in Sarasota, Florida. According to his son, Rick Knowlton, the cause of death was unclear. Knowlton was an ...