I remember the dawn of physics in games, and how exciting simply knocking something over was. It's hard to believe now, but for decades game worlds were largely static things. Film sets, basically.
Until I played Boneworks, I never knew how much fun the simple act of gripping and holding something was (get your mind out of the gutter, you!). Holding and gripping things is something we do every ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results
Feedback