Duah: Using puzzles, both at home and in classrooms, can restore the often-forgotten truth that learning happens in ...
Eli is Associate Editor for EdTech Magazine Higher Education. When not in the office, Eli is busy scanning the web for the latest podcasts or stepping into the boxing ring for a few rounds.
While it might be tempting to view “active learning” as another educational buzzword, a large body of research demonstrates that active and collaborative classrooms produce deeper and more ...
Time and again, there have been education techniques and pedagogy developed that challenged conventional teaching and learning methods. As new approaches are tried, it is important to also analyze the ...
Active Learning Classrooms (ALC) are student-centered spaces that support engagement, group collaborations and instructor-student interaction. The technology and seating arrangements in these rooms is ...
Many teachers see digital learning games primarily as a way to help students review information they’ve already learned in a more conventional way. But when it comes to improving how deeply students ...
In her book, Reality is Broken (2011), Jane McGonigal speaks to the power of Games and Game Theory to enable us to build more ”immersive realities” that allow us to ”tackle real dilemmas and improve ...
A new study shows that, though students felt like they learned more from traditional lectures, they actually learned more when taking part in active learning classrooms. For decades, there has been ...
College students are habituated to a classroom norm sociologists call civil attention: creating the appearance of paying attention (sitting still, looking awake, scribbling or typing) while ...
This blog is authored by Shayne Sobell, AIA, NCARB, Project Academic Planner, Page; and Melissa Burns AIA, LEED AP BD+C, Lead Academic Planner and Principal, Page. Active Learning Classrooms (ALCs) ...
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